As technology advances, many technologies have been prevalent in the classroom environment as well. For example, students can explore the place where they cannot actually go by using Virtual Reality (VR). Since both teachers and students can be benefited from the new technologies, we discuss emerging technologies in education considering various aspects.
About our project
Our research is figuring out the effectiveness of various new technologies in education (e.g. Virtual Reality and Augmented Reality) and discussing them in terms of pedagogy.
Research Threads
- EdTech
- Virtual Reality (VR) and Augmented Reality (AR) in education
- Online learning
- Multimedia learning
- Using Metaverse in education
Relevant presentations and publications
Huang, W. J. (2020). Cultivating teaching presence and social presence through multimedia intervention. In Glick, D., Cohen, A., & Chang, C. (Eds.), Early Warning Systems and Targeted Interventions for Student Success in Online Courses (pp. 140-160). IGI Global. http://doi:10.4018/978-1-7998-5074-8.ch007
Jenkins, J. L., Takahashi, G., Huang, W. J., McGraw, J., Luginbuhl, A. D., Theademan, L. (2020). OSHA funded Fall Safety VR Training Simulator. Purdue University Research Repository. doi:10.4231/Z77S-QH47
Huang, W. J. (2020). Cultivating teaching presence and social presence through multimedia intervention. In Glick, D., Cohen, A., & Chang, C. (Eds.), Early Warning Systems and Targeted Interventions for Student Success in Online Courses (pp. 140-160). IGI Global. http://doi:10.4018/978-1-7998-5074-8.ch007
Relevant development
Huang, W., Watson, W. R., & Yu, W. (2023, October 15-19). A successful day-1 with a VR classroom management application [Conference presentation]. AECT 2023 Convention, Orlando, FL, United States. https://convention.aect.org/
(VR and AR mobile application for elementary mathematic class) Yu, W., Nam, S., Kim, T., Kim, S. (2017). Explore the new world of measurement using VR and AR.